![]() ![]() Airport Madness is really just a casual ATC simulation game. Airport Madness really doesn't have this aspect. Games like Sims series, Atelier series, even Harvest Moon/Rune Factory all have time management aspect. For the safe flight of aircraft, air traffic controllers play a vital role. Time management would be challenging player to use time wisely. I am an Air Traffic Controller 4 - About 'I am an Air Traffic Controller 4'Since its release in 1998, this air traffic control game has established itself as a long seller, strongly supported by numerous users both inside and outside of aviation fandom. I disagree with the notion that Airport Madness has time management aspect. ![]() That way you'll still get the full score and avoid stress gauge buildup. If the plane is getting inpatient issue stand-by command. What they didn't know is that in ATC2 simply telling the plane to hold/stand-by will prevent being penalized. Most people think ATC2 is hardcore because you'll be penalized if you don't respond right away. Furthermore you can control altitude in RJBB and speed in RJAA/RJAAN. In ATC3 you can define taxing route and assign custom heading in expert mode for SID/STAR. In ATC2 you are also in-charge with several roles (Delivery, Ground, Tower, Arrival, and Departure), just as much in ATC3. It does not have custom heading assignment and it is very limited in taxing option (A/B/C). This is 90 lower than its previous all-time peak of 82 players. You play several controller roles, with an advanced mode to introduce SID/STAR etc, but you have no control over altitude or speed and very limited control over taxiingĪren't you mixing ATC2 and ATC3 for a bit? ATC2 does have expert mode where you get to pick the correct SID for departing planes. At the moment, I am an Air Traffic Controller 4 has 8 concurrent players online and in-game. ATC3: A more casual ATC game balanced for people who like a sim but don't want to become ATC-qualified! It's not especially realistic and doesn't try to be. ![]()
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